Jason Petersen

University of California, Merced '23 - BS Computer Science & Engineering

About Me

I'm a passionate software developer with interests in game development, music, AI, and software for creative purposes in general. I've primarily worked with C++ and Python but know my way around C, MATLAB, Lua, Java, and JavaScript (alongside all the other web dev tools). Here you can find some of the larger work I've done, or you can visit my college work repository where I've uploaded all my past projects and labs for courses I've taken.

Jason Petersen

Portfolio

Paint 3D Game Objects Using Generative AI

In partnership with OpenAvenues and Hypothetic, I utilized ControlNet generative AI models to automatically texture 3D objects. The project's Python Notebook can be found here hosted on Google's CoLab.

Painting 3D Objects

SeeDetector

SeeDetector Preview

As part of my college capstone project in partnership with Innovate to Grow and a team of four others, I led design and programming for a seedling counting tool for California Transplants located in Newman, California. It was built in Python and utilized the OpenCV library to process images captured by a camera placed above a seedling tray.

Bricked

A simple game in the style of Atari's Breakout written in C++ using OpenGL, SFML, and object-oriented programming.

Bricked Preview

Contact Me

jasonpetersen707@gmail.com jpetersen5 jason-t-petersen